Introduction

Welcome to Audiocube! This comprehensive tutorial series is designed to guide you through every aspect of the software, ensuring you maximize its potential.

By the end of this guide, you will have a thorough understanding of Audiocube's capabilities, how to effectively use its features, and the various applications it supports.

Let's dive in!

Audiocube Explained

Audiocube is a cutting-edge 3D audio workstation emphasizing experimentation and introducing innovative ways to interact with audio beyond traditional 2D Digital Audio Workstations.

Currently, Audiocube centers around four primary device types (Samplers, Emitters, Tickers, and Soundwalls) paired with a range of features and tools, including a flexible mixer, effects, acoustic simulation, physical interaction, sequencing, and spatial automation for sound creation.

This unique software offers several core functions:

  • 3D Sound Design: Craft spatial sounds and music.

  • 3D Mixing: Mix stems and multi-tracks within a spatial environment.

  • Physics Systems: Utilize physics-based audio tools for sonic interaction.

  • Acoustic Simulation: Model custom acoustic environments using binauralization, reflections, occlusion, and movable acoustic walls.

  • Experimental Composition: Break free from traditional notation-based techniques and explore generative and ambient music-making methods.

  • Cascading Sequencing: Create intricate fractal rhythms with a new sequencing tool.

  • Spatial Automation: Automate the placement of sounds in a 3D space over time. 

  • HRTF Binauralization: Create immersive audio using Head-Related Transfer Function (HRTF) for precise sound localization.

Basic Workflow

This explains the basic process for using Audiocube. 

  1. Import Audio Files: Users can load any .wav file into their Audiocube library, allowing for seamless integration with other audio software and workflows. 

  2. Create Audio Devices: Users create various 3D audio devices, including traditional samplers, physics-based samplers, and acoustic surfaces. These devices can be loaded with chosen audio samples.

  3. Device Placement: Once created, audio devices can be placed around the 3D scene. Users have the freedom to move both the camera and devices across all three axes, with audio spatialized using binaural HRTF for an immersive, realistic experience.

  4. Sequencing: Audiocube features a familiar timeline interface for sequencing sounds. Users can control when devices are triggered within a custom loop length, adjustable by BPM (beats per minute).

  5. Spatial Automation: Devices can be recorded with precise location data, allowing users to specify their spatial position and movement throughout the sequence loop.

  6. Acoustic Editing: A variety of controls are available for fine-tuning the acoustics of the audio scene, including accurate reflections, occlusion, and distance attenuation. The software also features a visualizer that displays how sound propagates acoustically through the stage.

  7. Additional Processing & Sound Design: Users can apply a range of effects at various stages, from individual devices to a dedicated mixer, culminating in a final stage of mastering effects.

  8. Record and Export: Audiocube includes an audio recording system that captures the application's output and creates .WAV files, which can be used in other software or distributed directly.

This shows you one potential workflow for Audiocube, although users are free to use it however the creativity hits them. 

The next chapters explain the various elements of Audiocube in more detail.