Audiocube is a 3D audio workstation emphasising experimentation and interaction with audio beyond traditional 2D audio software.

Audiocube revolves around seven virtual devices - Sampler, Emitter, Ticker, Soundwall, Effect Zone, LogicBox, and Ambience. 

These devices are paired with a range of features and tools - free camera/listener movement, a flexible mixer, audio effects, acoustic simulation, physical interaction, sequencing, and spatial automation.

By using these devices and features, users can unlock a wide range of new sonic workflows and creative processes to use in their music and audio production. 

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Core Functions & Workflows

Audiocube is designed to perform a range of workflows, enabled by several core functions.

  • Generative & Experimental Composition - Break free from traditional notation-based techniques and explore generative and ambient music-making methods using chaos, logic, physics, and space.

  • Soundscape Creation - Build immersive and expansive soundscapes, using a mixture of sequenced and generative audio, paired with a deep level of effects processing.

  • 3D Mixing - Mix stems and multi-tracks in a visual and fully spatialized audio environment, unlocking a new level of depth and control over your mixes.

  • Audio Spatialization - Create immersive audio and simulate custom acoustic environments using binaural processing, reflections, occlusion, movable acoustic walls, placement automation, 3D audio conversion and more.

  • Explore the future of 3D audio software.

A Basic Workflow: Step-By-Step

Audiocube enables a wide range of workflows depending on the desired inputs and outputs.

Here is a basic workflow that demonstrates most of the key features.

  1. Import Audio Files - Use the internal sample pack installer and import your own samples, to create an audio library. This serves as the raw building blocks of your Audiocube creations.

  2. Create Audio Devices - Now you can start to place any of the various devices available, like samplers and emitters. This will build out the main components of your stage. Load them with custom samples, and connect them as desired.

  3. Device Placement - Once created, audio devices can be placed around the 3D scene. Users have the freedom to move both the camera and devices across all three axes, with audio spatialized using binaural HRTF for an immersive, realistic experience.

  4. Sequencing - Audiocube features a familiar timeline interface for sequencing sounds. Users can control when devices are triggered within a custom loop length, adjustable by BPM (beats per minute).

  5. Spatial Automation - Devices can be recorded with precise location data, allowing users to specify their spatial position and movement throughout the sequence loop.

  6. Acoustic Editing - A variety of controls are available for fine-tuning the acoustics of the audio scene, including accurate reflections, occlusion, and distance attenuation. The software also features a visualizer that displays how sound propagates acoustically through the stage.

  7. Mixing , Mastering, and Effects - Users can apply a range of effects at various stages, from individual devices to a dedicated mixer, culminating in a final stage of mastering effects.

  8. Record and Export - Audiocube includes an audio recording system that captures the application's output and creates .WAV files, which can be used in other software or distributed directly.

This shows you one potential workflow for Audiocube, although users are free to use it however the creativity hits them. 

The rest of this tutorial series explains each feature in more depth…